ABSTRACT
COVID-19 pandemic has introduced a new lifestyle due to lockdown. The impact was on food habits, working hours, and sleeping patterns. The goal of this study is to detect lifestyle changes caused by confinement during the COVID-19 pandemic, such as dietary habits, physical activities, and to explore changes in the body weight. A structured questionnaire was used in the study to collect anthropometric data; daily consumption of particular foods, water intake, food frequency, and number of meals/day. The data is presented in a graph illustration to show health , lifestyle trends and the friendship among engineering students.
Subject(s)
COVID-19 , TicsABSTRACT
Activity-based learning helps students to learn through participation. A virtual codeathon activity, as part of this learning scheme, was conducted for 180 undergraduate students to focus on analysis and design of solutions to crucial real-world problems in the existing Covid-19 pandemic situation. In this paper, an analysis is made to know the problem solving skills of students given a single problem statement. Evaluators can further collate these multiple solutions into one optimal solution. This Codeathon activity impacts their practical approach towards the analysis and design.
Subject(s)
COVID-19ABSTRACT
Brands use microblogs like Twitter to launch hashtag campaigns. The efficacy of using this medium (Twitter) for crisis communication is well established, while little is known about its influence on brand engagement. In this exploratory study, we use medium theory and medium richness theory to highlight the fact that cultural differences and the medium of communication play a huge role in information diffusion. Comparing hashtag campaigns created during POST-COVID using text mining methods, we find that an international campaign had more brand related discussions when compared to Indian brands. Future research needs to delineate the constructs that influence these differences. © 2020, IFIP International Federation for Information Processing.